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  2. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Solution of a travelling salesperson problem: the black line shows the shortest possible loop that connects every red dot. The travelling salesman problem, also known as the travelling salesperson problem (TSP), asks the following question: "Given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns ...

  3. Journey planner - Wikipedia

    en.wikipedia.org/wiki/Journey_Planner

    A journey planner, trip planner, or route planner is a specialized search engine used to find an optimal means of travelling between two or more given locations, sometimes using more than one transport mode. [1][2] Searches may be optimized on different criteria, for example fastest, shortest, fewest changes, cheapest. [3]

  4. Automotive navigation system - Wikipedia

    en.wikipedia.org/wiki/Automotive_navigation_system

    An automotive navigation system is part of the automobile controls or a third party add-on used to find direction in an automobile. It typically uses a satellite navigation device to get its position data which is then correlated to a position on a road. When directions are needed routing can be calculated. On the fly traffic information (road ...

  5. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm to find the shortest path between a and b. It picks the unvisited vertex with the lowest distance, calculates the distance through it to each unvisited neighbor, and updates the neighbor's distance if smaller. Mark visited (set to red) when done with neighbors. Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an ...

  6. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path problem. Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. [1]

  7. Turn-by-turn navigation - Wikipedia

    en.wikipedia.org/wiki/Turn-by-turn_navigation

    Navit turn-by-turn navigation. Turn-by-turn navigation is a feature of some satellite navigation devices where directions for a selected route are continually presented to the user in the form of spoken or visual instructions. [1] The system keeps the user up-to-date about the best route to the destination, and is often updated according to ...

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