Search results
Results From The WOW.Com Content Network
Naismith 's rule [ 1 ][ 2 ] Naismith's rule helps with the planning of a walking or hiking expedition by calculating how long it will take to travel the intended route, including any extra time taken when walking uphill. This rule of thumb was devised by William W. Naismith, a Scottish mountaineer, in 1892. [ 1 ][ 3 ][ 4 ] A modern version can ...
A common interview question at Google is how to route data among data processing nodes; routes vary by time to transfer the data, but nodes also differ by their computing power and storage, compounding the problem of where to send data. The travelling purchaser problem deals with a purchaser who is charged with purchasing a set of products. He ...
Walk Score is a type of automated efficiency model focused on location efficiency. A Walk Score, as well as a Bike Score and Transit Score, may be assigned to a particular address or an entire region, and the company maintains a ranking of the most walkable cities in the United States. Products for computer programmers include Travel Time API.
Even though gas prices are dipping a little in my area the local media and pretty much every personal finance blog online are still extolling the virtues of walking or biking to work. It seems ...
Google Maps is a web mapping platform and consumer application offered by Google. It offers satellite imagery, aerial photography, street maps, 360° interactive panoramic views of streets (Street View), real-time traffic conditions, and route planning for traveling by foot, car, bike, air (in beta) and public transportation.
Circular walk alongside six canals, via Dukinfield and Marple. Circular route around the city of Coventry in West Midlands and Warwickshire. Links four long-distance footpaths: Oxford Canal Walk, Thames Path, The Ridgeway and Oxfordshire Way. Follows the western boundary of Oxfordshire in unspoilt countryside.
Dijkstra's algorithm to find the shortest path between a and b. It picks the unvisited vertex with the lowest distance, calculates the distance through it to each unvisited neighbor, and updates the neighbor's distance if smaller. Mark visited (set to red) when done with neighbors. Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an ...
Shortest path problem. Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. [1]