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  2. Journey planner - Wikipedia

    en.wikipedia.org/wiki/Journey_Planner

    A journey planner, trip planner, or route planner is a specialized search engine used to find an optimal means of travelling between two or more given locations, sometimes using more than one transport mode. [1][2] Searches may be optimized on different criteria, for example fastest, shortest, fewest changes, cheapest. [3]

  3. High-speed rail in the United States - Wikipedia

    en.wikipedia.org/wiki/High-speed_rail_in_the...

    Under the most common international definition of high-speed rail (speeds above 155 mph (250 km/h) on newly built lines and speeds above 124 mph (200 km/h) on upgraded lines), Amtrak 's Acela is the United States' only true high-speed rail service, reaching 150 mph (240 km/h) over 49.9 mi (80.3 km) of track along the Northeast Corridor. [2 ...

  4. Route of California High-Speed Rail - Wikipedia

    en.wikipedia.org/wiki/Route_of_California_High...

    The California High-Speed Rail system will be built in two major phases. Phase I, about 520 miles (840 km) long using high-speed rail through the Central Valley, will connect San Francisco to Los Angeles. In Phase 2, the route will be extended in the Central Valley north to Sacramento, and from east through the Inland Empire and then south to ...

  5. Land's End to John o' Groats - Wikipedia

    en.wikipedia.org/wiki/Land's_End_to_John_o'_Groats

    John o' Groats. Land's End to John o' Groats is the traversal of the length of the island of Great Britain between two extremities, in the southwest and northeast. The traditional distance by road is 874 miles (1,407 km) and takes most cyclists 10 to 14 days; the record for running the route is nine days. Off-road walkers typically walk about ...

  6. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm to find the shortest path between a and b. It picks the unvisited vertex with the lowest distance, calculates the distance through it to each unvisited neighbor, and updates the neighbor's distance if smaller. Mark visited (set to red) when done with neighbors. Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an ...

  7. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A* search algorithm. A* (pronounced "A-star") is a graph traversal and pathfinding algorithm, which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. [1] Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path (with respect to the given weights) from ...

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