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  2. Naismith's rule - Wikipedia

    en.wikipedia.org/wiki/Naismith's_rule

    Scarf's equivalence between distance and climb. Alternatively, the rule can be used to determine the equivalent flat distance of a route. This is achieved by recognising that Naismith's rule implies an equivalence between distance and climb in time terms: 3 miles (=15,840 feet) of distance is equivalent in time terms to 2000 feet of climb.

  3. Preferred walking speed - Wikipedia

    en.wikipedia.org/wiki/Preferred_walking_speed

    The preferred walking speed is the speed at which humans or animals choose to walk. Many people tend to walk at about 1.42 metres per second (5.1 km/h; 3.2 mph; 4.7 ft/s). [1] [2] [3] Individuals find slower or faster speeds uncomfortable. Horses have also demonstrated normal, narrow distributions of preferred walking speed within a given gait ...

  4. Pace count beads - Wikipedia

    en.wikipedia.org/wiki/Pace_count_beads

    Both methods require the user to know the relationship between the paces walked, and the distance traveled. There are two main ways to use the beads. One is to represent the distance a person has walked, and the other is to represent the distance they need to walk. In the latter, beads may be used to count down the distance to a destination.

  5. Walking distance measure - Wikipedia

    en.wikipedia.org/wiki/Walking_distance_measure

    The walking distance measure denotes the distance that can be travelled by walking in a fixed amount of time. In Japan, the standard measure for walking distance is 80 meters for 1 minute of walking time. It is the standard used in real estate listings. For example, if a building is a 10-minute walk from a particular park or train station, it ...

  6. Cumulative elevation gain - Wikipedia

    en.wikipedia.org/wiki/Cumulative_elevation_gain

    Cumulative elevation gain, and the total distance of the journey, are two key metrics used to quantify the physical demands of a journey. Calculation [ edit ] No matter the shape of the hills, as long as they are each 100 vertical feet tall, then if one were to hike up each hill, the cumulative elevation gain would be 5 × (100 feet (30 m ...

  7. Dynamic time warping - Wikipedia

    en.wikipedia.org/wiki/Dynamic_time_warping

    Amerced Dynamic Time Warping (ADTW) is a variant of DTW designed to better control DTW's permissiveness in the alignments that it allows. [20] The windows that classical DTW uses to constrain alignments introduce a step function. Any warping of the path is allowed within the window and none beyond it.

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