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  2. Shortest path faster algorithm - Wikipedia

    en.wikipedia.org/wiki/Shortest_Path_Faster_Algorithm

    The algorithm can be applied to an undirected graph by replacing each undirected edge with two directed edges of opposite directions. Proof of correctness. It is possible to prove that the algorithm always finds the shortest path. Lemma: Whenever the queue is checked for emptiness, any vertex currently capable of causing relaxation is in the queue.

  3. Automotive navigation system - Wikipedia

    en.wikipedia.org/wiki/Automotive_navigation_system

    Mathematically, automotive navigation is based on the shortest path problem, within graph theory, which examines how to identify the path that best meets some criteria (shortest, cheapest, fastest, etc.) between two points in a large network. Automotive navigation systems are crucial for the development of self-driving cars.

  4. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Solution of a travelling salesperson problem: the black line shows the shortest possible loop that connects every red dot. The travelling salesman problem, also known as the travelling salesperson problem (TSP), asks the following question: "Given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns ...

  5. South Pole Traverse - Wikipedia

    en.wikipedia.org/wiki/South_Pole_Traverse

    South Pole Traverse. The South Pole Traverse, also called the South Pole Overland Traverse, [2] is an approximately 995-mile-long (1,601 km) flagged route over compacted snow and ice [3] in Antarctica that links McMurdo Station on the coast to the Amundsen–Scott South Pole Station, both operated by the National Science Foundation of the ...

  6. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph .

  7. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm ( / ˈdaɪkstrəz / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. [4] [5] [6]

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