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For description and history of Adventures/Modules see Adventure ( D&D). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron . The modules listed here are in three separate ...
1981-1986, 2005-2007. Based on Thieves' World novels series. Titan. Sword and sorcery. The continents of Allansia, Khul and the "Old World". Fighting Fantasy RPG, Advanced Fighting Fantasy, d20 system. Puffin Books, Arion Games. 1984-2014. Originally a setting for Fighting Fantasy game books since 1982.
The Lost City (B4) is a Dungeons & Dragons adventure module by Tom Moldvay. [1] It was first published by TSR in 1982 and was designed as a stand-alone adventure for use with the Dungeons & Dragons Basic Set. The working title for the module was "The Lost City of Cynidicea". [2]
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered, an ...
The aim of WikiProject Maps is to improve the quality of maps across the Wikimedia Foundation. The Maps for Wikipedia page is an overview of different formats and tools for maps available on Wikipedia. The Map conventions page provides advice for creating and improving maps. The Map workshop page can be used to add your map requests and your ...
Forgotten Realms is a campaign setting for the Dungeons & Dragons ( D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1] Several years later, it was published for the D&D game as a series of ...
Contents [ edit] The Dungeon Geomorphs are sets of aids that consist of dungeon map sections. These sections can be cut apart and assembled together in various formations. Set One was for typical dungeon corridors and rooms; Set Two was for unusual dungeon corridors and rooms; and Set Three was for larger, even more unusual dungeons, corridors ...
In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D ...
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