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Dijkstra's algorithm ( / ˈdaɪkstrəz / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. [4] [5] [6]
Equivalent paths between A and B in a 2D environment. Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph .
A journey planner, trip planner, or route planner is a specialized search engine used to find an optimal means of travelling between two or more given locations, sometimes using more than one transport mode. [1] [2] Searches may be optimized on different criteria, for example fastest, shortest, fewest changes, cheapest. [3]
Solution of a travelling salesperson problem: the black line shows the shortest possible loop that connects every red dot. The travelling salesman problem, also known as the travelling salesperson problem (TSP), asks the following question: "Given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns ...
Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections ...
Map projection. A medieval depiction of the Ecumene (1482, Johannes Schnitzer, engraver), constructed after the coordinates in Ptolemy's Geography and using his second map projection. In cartography, a map projection is any of a broad set of transformations employed to represent the curved two-dimensional surface of a globe on a plane.
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