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  2. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm to find the shortest path between a and b. It picks the unvisited vertex with the lowest distance, calculates the distance through it to each unvisited neighbor, and updates the neighbor's distance if smaller. Mark visited (set to red) when done with neighbors. Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an ...

  3. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Solution of a travelling salesperson problem: the black line shows the shortest possible loop that connects every red dot. The travelling salesman problem, also known as the travelling salesperson problem (TSP), asks the following question: "Given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns ...

  4. Tube Challenge - Wikipedia

    en.wikipedia.org/wiki/Tube_Challenge

    Tube Challenge. The Tube Challenge is the competition for the fastest time to travel to all London Underground stations, tracked as a Guinness World Record since 1960. The goal is to visit all the stations on the system, not necessarily all the lines; participants may connect between stations on foot, or by using other forms of public transport.

  5. Naismith's rule - Wikipedia

    en.wikipedia.org/wiki/Naismith's_rule

    So, for example, if a route is 20 kilometres (12 mi) with 1600 metres of climb (as is the case on leg 1 of the Bob Graham Round, Keswick to Threlkeld), the equivalent flat distance of this route is 20+(1.6×8)=32.8 kilometres (20.4 mi). Assuming an individual can maintain a speed on the flat of 5 km/h, the route will take 6 hours and 34 minutes.

  6. Great-circle navigation - Wikipedia

    en.wikipedia.org/wiki/Great-circle_navigation

    Great-circle navigation or orthodromic navigation (related to orthodromic course; from Ancient Greek ορθός (orthós) 'right angle' and δρόμος (drómos) 'path') is the practice of navigating a vessel (a ship or aircraft) along a great circle. Such routes yield the shortest distance between two points on the globe.

  7. Chinese postman problem - Wikipedia

    en.wikipedia.org/wiki/Chinese_postman_problem

    After corresponding edges are added (red), the length of the Eulerian circuit is found. In graph theory, a branch of mathematics and computer science, Guan's route problem, the Chinese postman problem, postman tour or route inspection problem is to find a shortest closed path or circuit that visits every edge of an (connected) undirected graph ...

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