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  2. Braking distance - Wikipedia

    en.wikipedia.org/wiki/Braking_distance

    Braking distance. Braking distance refers to the distance a vehicle will travel from the point when its brakes are fully applied to when it comes to a complete stop. It is primarily affected by the original speed of the vehicle and the coefficient of friction between the tires and the road surface, [Note 1] and negligibly by the tires' rolling ...

  3. Hard disk drive performance characteristics - Wikipedia

    en.wikipedia.org/wiki/Hard_disk_drive...

    The first HDD [11] had an average seek time of about 600 ms. [12] and by the middle 1970s, HDDs were available with seek times of about 25 ms. [13]Some early PC drives used a stepper motor to move the heads, and as a result had seek times as slow as 80–120 ms, but this was quickly improved by voice coil type actuation in the 1980s, reducing seek times to around 20 ms.

  4. Revolutions per minute - Wikipedia

    en.wikipedia.org/wiki/Revolutions_per_minute

    1 / 60 ⁠ Hz = 0.01 6 Hz. SI base units. 0.01 6 s −1. Revolutions per minute (abbreviated rpm, RPM, rev/min, r/min, or r⋅min−1) is a unit of rotational speed (or rotational frequency) for rotating machines. One revolution per minute is equivalent to ⁠ 1 60 ⁠ hertz.

  5. Stopping sight distance - Wikipedia

    en.wikipedia.org/wiki/Stopping_sight_distance

    Retrieved 12 July 2018. Stopping Sight Distance [:]...the distance required by the user, traveling at a given speed, to bring the vehicle or bicycle to a stop after an object ½-foot high on the road becomes visible. Stopping sight distance for motorists is measured from the driver's eyes, which are assumed to be 3½ feet above the pavement ...

  6. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  7. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Jerk (also known as jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s 3 (SI units) or standard gravities per second (g0 /s).

  8. Linear Tape-Open - Wikipedia

    en.wikipedia.org/wiki/Linear_Tape-Open

    Linear Tape-Open (LTO), also known as the LTO Ultrium format, [1] is a magnetic tape data storage technology used for backup, data archiving, and data transfer. It was originally developed in the late 1990s as an open standards alternative to the proprietary magnetic tape formats available at the time. Upon introduction, LTO rapidly defined the ...

  9. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    Clock rate. Microprocessor clock speed measures the number of pulses per second generated by an oscillator that sets the tempo for the processor. It is measured in hertz (pulses per second). In computing, the clock rate or clock speed typically refers to the frequency at which the clock generator of a processor can generate pulses, which are ...

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