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  2. Braking distance - Wikipedia

    en.wikipedia.org/wiki/Braking_distance

    Braking distance refers to the distance a vehicle will travel from the point when its brakes are fully applied to when it comes to a complete stop. It is primarily affected by the original speed of the vehicle and the coefficient of friction between the tires and the road surface, [Note 1] and negligibly by the tires' rolling resistance and vehicle's air drag.

  3. Two-second rule - Wikipedia

    en.wikipedia.org/wiki/Two-second_rule

    The two-second rule provides a simpler way of perceiving the distance. To estimate the time, a driver can wait until the rear end of the vehicle in front passes any distinct and fixed point on the roadway—e.g. a road sign, mailbox, line/crack/patch in the road. After the car ahead passes a given fixed point, the front of one's car should pass ...

  4. Hours of service - Wikipedia

    en.wikipedia.org/wiki/Hours_of_service

    Parts of a driver's work day are defined in four terms: On-duty time, off-duty time, driving time, and sleeper berth time.. FMCSA regulation §395.2 states: [5]. On-duty time is all time from when a driver begins to work or is required to be in readiness to work until the driver is relieved from work and all responsibility for performing work.

  5. Headway - Wikipedia

    en.wikipedia.org/wiki/Headway

    Headway. Headway is the distance or duration between vehicles in a transit system measured in space or time. The minimum headway is the shortest such distance or time achievable by a system without a reduction in the speed of vehicles. The precise definition varies depending on the application, but it is most commonly measured as the distance ...

  6. Regularity rally - Wikipedia

    en.wikipedia.org/wiki/Regularity_rally

    A regularity rally, also called time-speed-distance or TSD rally, is a type of motorsport rally with the object of driving each segment of a course in a specified time at a specified average speed. The rally is usually conducted on public roads, but sometimes includes off-road and track sections. Contestants usually compete in teams composed of ...

  7. Stopping sight distance - Wikipedia

    en.wikipedia.org/wiki/Stopping_sight_distance

    A generous amount of time is given for the perception-reaction process, and a fairly low rate of deceleration is used. The design sight distance allows a below-average driver to stop in time to avoid a collision in most cases. Driver perception/reaction distance is calculated by: d PRT = 0.278 Vt (metric) d PRT = 1.47 Vt (US customary) Where:

  8. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm to find the shortest path between a and b. It picks the unvisited vertex with the lowest distance, calculates the distance through it to each unvisited neighbor, and updates the neighbor's distance if smaller. Mark visited (set to red) when done with neighbors. Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an ...

  9. Great-circle navigation - Wikipedia

    en.wikipedia.org/wiki/Great-circle_navigation

    The distance along the great circle will then be s 12 = Rσ 12, where R is the assumed radius of the Earth and σ 12 is expressed in radians. Using the mean Earth radius, R = R 1 ≈ 6,371 km (3,959 mi) yields results for the distance s 12 which are within 1% of the geodesic length for the WGS84 ellipsoid; see Geodesics on an ellipsoid for details.

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