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In mathematics, a spherical coordinate system is a coordinate system for three-dimensional space where the position of a given point in space is specified by three numbers, ( r, θ, φ ): the radial distance of the radial line r connecting the point to the fixed point of origin (which is located on a fixed polar axis, or zenith direction axis ...
Expected: 11,000 vehicles/day. Toll. Cars: €13.70 Motorcycles: €2.00 Coaches: €32.00–69.00 Lorries: €21.00–43.00. Location. The Rio–Antirrio Bridge ( Greek: Γέφυρα Ρίου–Αντιρρίου ), officially the Charilaos Trikoupis Bridge, is one of the world's longest multi-span cable-stayed bridges and longest of the fully ...
State Road 618. The Lee Roy Selmon Expressway is a 14.168-mile (22.801 km) controlled-access toll road in Hillsborough County, Florida. It connects the South Tampa neighborhood near MacDill Air Force Base with Downtown Tampa and the bedroom community of Brandon. The expressway was built in stages, opening between 1976 and 1987.
Normal mapping used to re-detail simplified meshes. This normal map is encoded in object space. In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.
The Chebyshev distance between two vectors or points x and y, with standard coordinates and , respectively, is. This equals the limit of the L p metrics : hence it is also known as the L ∞ metric. Mathematically, the Chebyshev distance is a metric induced by the supremum norm or uniform norm. It is an example of an injective metric .
The use of 3-dimensional laser scanning has become a common method for documentation. The product of scanning is a 3D point cloud that can be used to take measurements and create computer models used in the analysis of the collision. The 3D data can be incorporated into many of the computer simulation programs used in collision reconstruction.
Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface.
In 3D computer graphics and computer vision, a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. The term is related (and may be analogous) to depth buffer, Z-buffer, Z-buffering, and Z-depth. [1] The "Z" in these latter terms relates to a convention that ...
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