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SethBling is known for his YouTube videos on Super Mario World and Minecraft, where he created original and derivative games, devices and phenomena without mods. He also worked as a software engineer at Microsoft and Xbox, and holds world records for Super Mario World and Breath of the Wild.
Learn about the origins, types, and management of Minecraft servers, the multiplayer game mode for the popular sandbox video game. Find out which server is the oldest and how to access the official server list of Minecraft.
Learn about the origins and evolution of Minecraft modding, from the first mods that modified the Java source code to the current add-ons for Bedrock Edition. Find out how mods can change the game's content, features, and performance, and how they are created and shared by the community.
Survivalcraft is a sandbox video game inspired by Minecraft, where the player collects resources and crafts tools to survive on a deserted island. The game has six modes, including Survival, Challenging, Cruel, Harmless, Adventure, and Creative, and is available for Windows Phone, Android, iOS, and Microsoft Windows.
Fortnite Creative is a sandbox game mode in Fortnite, where players can create and share their own islands and game modes. It was released in 2018 and has been compared to Minecraft, with various structures and genres recreated by players.
A comprehensive list of notable video games that are assembled from and themselves open-source software, with various licenses and genres. Find out the titles, release dates, engines, licenses, content licenses, dimensions, and programming languages of each game.
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Source is a 3D game engine developed by Valve since 2004. It has been used for many of Valve's games, such as Half-Life 2, Portal 2, and Left 4 Dead, and has undergone several updates and improvements over the years.
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