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  2. Strait of Dover - Wikipedia

    en.wikipedia.org/wiki/Strait_of_Dover

    The Strait of Dover or Dover Strait ( French: Pas de Calais French pronunciation: [pɑ d (ə) kalɛ] - Strait of Calais ), [1] is the strait at the narrowest part of the English Channel, marking the boundary between the Channel and the North Sea, and separating Great Britain from continental Europe. The shortest distance across the strait, at ...

  3. Great-circle navigation - Wikipedia

    en.wikipedia.org/wiki/Great-circle_navigation

    Great-circle navigation or orthodromic navigation (related to orthodromic course; from Ancient Greek ορθός (orthós) 'right angle', and δρόμος (drómos) 'path') is the practice of navigating a vessel (a ship or aircraft) along a great circle. Such routes yield the shortest distance between two points on the globe.

  4. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm ( / ˈdaɪkstrəz / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. [4] [5] [6]

  5. Korea Strait - Wikipedia

    en.wikipedia.org/wiki/Korea_Strait

    The shortest distance between Busan, South Korea, and Tsushima Island is about 50 km, as is the shortest distance from Tsushima to Iki Island, Japan. In the 6th century, Buddhism ( Mahāyāna Buddhism ) was transmitted by Baekje people to the easternmost Japan of the Emperor Kinmei 's era over this strait ( See also : East Asian Buddhism and ...

  6. Rhumb line - Wikipedia

    en.wikipedia.org/wiki/Rhumb_line

    A rhumb line appears as a straight line on a Mercator projection map. [1] The name is derived from Old French or Spanish respectively: "rumb" or "rumbo", a line on the chart which intersects all meridians at the same angle. [1] On a plane surface this would be the shortest distance between two points.

  7. Fast marching method - Wikipedia

    en.wikipedia.org/wiki/Fast_marching_method

    The fast marching method [1] is a numerical method created by James Sethian for solving boundary value problems of the Eikonal equation : Typically, such a problem describes the evolution of a closed surface as a function of time with speed in the normal direction at a point on the propagating surface. The speed function is specified, and the ...

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