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  2. Turn-by-turn navigation - Wikipedia

    en.wikipedia.org/wiki/Turn-by-turn_navigation

    Turn-by-turn navigation is a feature of some satellite navigation devices where directions for a selected route are continually presented to the user in the form of spoken or visual instructions. [1] The system keeps the user up-to-date about the best route to the destination, and is often updated according to changing factors such as traffic ...

  3. Great-circle navigation - Wikipedia

    en.wikipedia.org/wiki/Great-circle_navigation

    Great-circle navigation. Great-circle navigation or orthodromic navigation (related to orthodromic course; from Ancient Greek ορθός (orthós) 'right angle', and δρόμος (drómos) 'path') is the practice of navigating a vessel (a ship or aircraft) along a great circle. Such routes yield the shortest distance between two points on the ...

  4. Headway - Wikipedia

    en.wikipedia.org/wiki/Headway

    Headway. Headway is the distance or duration between vehicles in a transit system measured in space or time. The minimum headway is the shortest such distance or time achievable by a system without a reduction in the speed of vehicles. The precise definition varies depending on the application, but it is most commonly measured as the distance ...

  5. Shortest path faster algorithm - Wikipedia

    en.wikipedia.org/wiki/Shortest_Path_Faster_Algorithm

    The Shortest Path Faster Algorithm (SPFA) is an improved version of the Bellman–Ford algorithm that computes single-source shortest paths in a weighted directed graph. The algorithm works well on sparse random graphs, especially those that contain negative-weight edges. [1] [2] [3] The worst-case complexity of SPFA is the same as that of ...

  6. Automotive navigation system - Wikipedia

    en.wikipedia.org/wiki/Automotive_navigation_system

    Mathematically, automotive navigation is based on the shortest path problem, within graph theory, which examines how to identify the path that best meets some criteria (shortest, cheapest, fastest, etc.) between two points in a large network. Automotive navigation systems are crucial for the development of self-driving cars.

  7. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections ...

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