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Dijkstra's algorithm. Dijkstra's algorithm to find the shortest path between a and b. It picks the unvisited vertex with the lowest distance, calculates the distance through it to each unvisited neighbor, and updates the neighbor's distance if smaller. Mark visited (set to red) when done with neighbors.
Shortest path problem. Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path ...
The great-circle distance, orthodromic distance, or spherical distance is the distance along a great circle . It is the shortest distance between two points on the surface of a sphere, measured along the surface of the sphere (as opposed to a straight line through the sphere's interior).
^ A geodesic is defined as the shortest route between any two points on the surface of the Earth, as measured along the surface of the Earth (rather than through the Earth's interior); they are "straight lines" only in the sense that they are plotted on an idealized two-dimensional surface of the three-dimensional Earth, neglecting changes in ...
The travelling salesman problem, also known as the travelling salesperson problem ( TSP ), asks the following question: "Given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns to the origin city?" It is an NP-hard problem in combinatorial optimization, important in theoretical computer science and ...
Euclidean distance. In mathematics, the Euclidean distance between two points in Euclidean space is the length of the line segment between them. It can be calculated from the Cartesian coordinates of the points using the Pythagorean theorem, and therefore is occasionally called the Pythagorean distance . These names come from the ancient Greek ...
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