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  2. Land's End to John o' Groats - Wikipedia

    en.wikipedia.org/wiki/Land's_End_to_John_o'_Groats

    Learn about the traversal of the length of Great Britain between two extremities, in the southwest and northeast. The traditional distance by road is 874 miles (1,407 km) and the shortest route by road is about 814 miles (1,310 km).

  3. Journey planner - Wikipedia

    en.wikipedia.org/wiki/Journey_Planner

    A journey planner, trip planner, or route planner is a specialized search engine used to find an optimal means of travelling between two or more given locations, sometimes using more than one transport mode. [1] [2] Searches may be optimized on different criteria, for example fastest, shortest, fewest changes, cheapest. [3]

  4. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Learn about the shortest path algorithm invented by Edsger W. Dijkstra in 1956 and its applications in graph theory and network routing. See the algorithm's pseudocode, history, complexity, and examples.

  5. Google Maps - Wikipedia

    en.wikipedia.org/wiki/Google_Maps

    Google Maps offers satellite imagery, street maps, 360° views, traffic conditions, and route planning for various modes of transportation. It was launched in 2005 by Google, after acquiring several companies that developed the technology and data behind it.

  6. Contraction hierarchies - Wikipedia

    en.wikipedia.org/wiki/Contraction_hierarchies

    In computer science, the method of contraction hierarchies is a speed-up technique for finding the shortest-path in a graph. The most intuitive applications are car-navigation systems: a user wants to drive from to using the quickest possible route. The metric optimized here is the travel time.

  7. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Pathfinding is the search for the shortest route between two points in a graph. Learn about Dijkstra's, A*, and other algorithms, and how they are used in video games, transportation, and other domains.

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