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  2. Mercator projection - Wikipedia

    en.wikipedia.org/wiki/Mercator_projection

    The Mercator projection (/ mərˈkeɪtər /) is a conformal cylindrical map projection first presented by Flemish geographer and mapmaker Gerardus Mercator in 1569. In the 18th century, it became the standard map projection for navigation due to its property of representing rhumb lines as straight lines.

  3. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm to find the shortest path between a and b. It picks the unvisited vertex with the lowest distance, calculates the distance through it to each unvisited neighbor, and updates the neighbor's distance if smaller. Mark visited (set to red) when done with neighbors. Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an ...

  4. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A* search algorithm. A* (pronounced "A-star") is a graph traversal and pathfinding algorithm, which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. [1] Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path (with respect to the given weights) from ...

  5. Strait of Dover - Wikipedia

    en.wikipedia.org/wiki/Strait_of_Dover

    The shortest distance across the strait, at approximately 20 miles (32 kilometres), is from the South Foreland, northeast of Dover in the English county of Kent, to Cap Gris Nez, a cape near to Calais in the French département of Pas-de-Calais. Between these points lies the most popular route for cross-channel swimmers. [2]

  6. Rhumb line - Wikipedia

    en.wikipedia.org/wiki/Rhumb_line

    A rhumb line appears as a straight line on a Mercator projection map. [ 1 ] The name is derived from Old French or Spanish respectively: "rumb" or "rumbo", a line on the chart which intersects all meridians at the same angle. [ 1 ] On a plane surface this would be the shortest distance between two points.

  7. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs, where the vertices correspond to intersections and the edges correspond to road segments, each weighted by the length or distance of each segment.

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