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  2. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm to find the shortest path between a and b. It picks the unvisited vertex with the lowest distance, calculates the distance through it to each unvisited neighbor, and updates the neighbor's distance if smaller. Mark visited (set to red) when done with neighbors. Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an ...

  3. Slow Ways - Wikipedia

    en.wikipedia.org/wiki/Slow_Ways

    Launched. January 2021; 3 years ago (2021-01) Slow Ways is a website launched in 2021 which enables users to plot a route between two settlements in the United Kingdom. The routes are not intended to be the fastest route possible, but rather encourage walkers to rediscover unused footpaths and engage in more leisurely walks.

  4. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Pathfinding. Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.

  5. k shortest path routing - Wikipedia

    en.wikipedia.org/wiki/K_shortest_path_routing

    k shortest path routing. k. shortest path routing. The k shortest path routing problem is a generalization of the shortest path routing problem in a given network. It asks not only about a shortest path but also about next k−1 shortest paths (which may be longer than the shortest path). A variation of the problem is the loopless k shortest paths.

  6. Bellman–Ford algorithm - Wikipedia

    en.wikipedia.org/wiki/Bellman–Ford_algorithm

    Bellman–Ford algorithm. The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph. [1] It is slower than Dijkstra's algorithm for the same problem, but more versatile, as it is capable of handling graphs in which some of the edge weights are ...

  7. Transit node routing - Wikipedia

    en.wikipedia.org/wiki/Transit_Node_Routing

    Short routes between close start and target locations may not require any transit nodes. In this case, the above framework leads to incorrect distances because it forces routes to visit at least one transit node. To prevent this kind of problem, a locality filter can be used. For given start and target locations, the locality filter decides, if ...

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