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  2. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    Closer to the Collatz problem is the following universally quantified problem: Given g, does the sequence of iterates g k (n) reach 1, for all n > 0? Modifying the condition in this way can make a problem either harder or easier to solve (intuitively, it is harder to justify a positive answer but might be easier to justify a negative one).

  3. Clock angle problem - Wikipedia

    en.wikipedia.org/wiki/Clock_angle_problem

    Math problem. Clock angle problems relate two different measurements: angles and time. The angle is typically measured in degrees from the mark of number 12 clockwise. The time is usually based on a 12-hour clock . A method to solve such problems is to consider the rate of change of the angle in degrees per minute.

  4. Lambert's problem - Wikipedia

    en.wikipedia.org/wiki/Lambert's_problem

    The transfer time of a body moving between two points on a conic trajectory is a function only of the sum of the distances of the two points from the origin of the force, the linear distance between the points, and the semimajor axis of the conic. Stated another way, Lambert's problem is the boundary value problem for the differential equation

  5. Hamiltonian path problem - Wikipedia

    en.wikipedia.org/wiki/Hamiltonian_path_problem

    The Hamiltonian path problem is a topic discussed in the fields of complexity theory and graph theory. It decides if a directed or undirected graph, G, contains a Hamiltonian path, a path that visits every vertex in the graph exactly once. The problem may specify the start and end of the path, in which case the starting vertex s and ending ...

  6. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  7. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    The first general equation of motion developed was Newton's second law of motion. In its most general form it states the rate of change of momentum p = p(t) = mv(t) of an object equals the force F = F(x(t), v(t), t) acting on it, [13] : 1112. The force in the equation is not the force the object exerts.

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