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  2. Set and drift - Wikipedia

    en.wikipedia.org/wiki/Set_and_drift

    A Dead Reckoning, DR, is calculated by using a previously determined position on a chart, and advancing that position based on known or estimated speed over a set amount of time. This can be calculated by using the formula Speed = Distance ÷ Time. [3] Once an advance position has been plotted, then set and drift can be factored in.

  3. Dead reckoning - Wikipedia

    en.wikipedia.org/wiki/Dead_reckoning

    In navigation, dead reckoning is the process of calculating the current position of a moving object by using a previously determined position, or fix, and incorporating estimates of speed, heading (or direction or course), and elapsed time. The corresponding term in biology, to describe the processes by which animals update their estimates of ...

  4. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Jerk (also known as jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s 3 (SI units) or standard gravities per second (g0 /s).

  5. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    Newton's first law expresses the principle of inertia: the natural behavior of a body is to move in a straight line at constant speed. A body's motion preserves the status quo, but external forces can perturb this. The modern understanding of Newton's first law is that no inertial observer is privileged over any other.

  6. Inertial navigation system - Wikipedia

    en.wikipedia.org/wiki/Inertial_navigation_system

    An inertial navigation system (INS; also inertial guidance system, inertial instrument) is a navigation device that uses motion sensors (accelerometers), rotation sensors (gyroscopes) and a computer to continuously calculate by dead reckoning the position, the orientation, and the velocity (direction and speed of movement) of a moving object ...

  7. Yaw (rotation) - Wikipedia

    en.wikipedia.org/wiki/Yaw_(rotation)

    Mnemonics to remember angle names. A yaw rotation is a movement around the yaw axis of a rigid body that changes the direction it is pointing, to the left or right of its direction of motion. The yaw rate or yaw velocity of a car, aircraft, projectile or other rigid body is the angular velocity of this rotation, or rate of change of the heading ...

  8. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    Velocity is a physical vector quantity: both magnitude and direction are needed to define it. The scalar absolute value (magnitude) of velocity is called speed, being a coherent derived unit whose quantity is measured in the SI (metric system) as metres per second (m/s or m⋅s −1). For example, "5 metres per second" is a scalar, whereas "5 ...

  9. Acceleration - Wikipedia

    en.wikipedia.org/wiki/Acceleration

    Average acceleration. Acceleration is the rate of change of velocity. At any point on a trajectory, the magnitude of the acceleration is given by the rate of change of velocity in both magnitude and direction at that point. The true acceleration at time t is found in the limit as time interval Δt → 0 of Δv/Δt.

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