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  2. Riemann sum - Wikipedia

    en.wikipedia.org/wiki/Riemann_sum

    Midpoint rule Middle Riemann sum of x ↦ x 3 over [0, 2] using 4 subintervals. For the midpoint rule, the function is approximated by its values at the midpoints of the subintervals. This gives f(a + Δx/2) for the first subinterval, f(a + 3Δx/2) for the next one, and so on until f(b − Δx/2). Summing the resulting areas gives

  3. Midpoint method - Wikipedia

    en.wikipedia.org/wiki/Midpoint_method

    The midpoint method is a refinement of the Euler method. and is derived in a similar manner. The key to deriving Euler's method is the approximate equality. which is obtained from the slope formula. and keeping in mind that. For the midpoint methods, one replaces (3) with the more accurate.

  4. Simpson's rule - Wikipedia

    en.wikipedia.org/wiki/Simpson's_rule

    Simpson's 1/3 rule, also simply called Simpson's rule, is a method for numerical integration proposed by Thomas Simpson. It is based upon a quadratic interpolation and is the composite Simpson's 1/3 rule evaluated for . Simpson's 1/3 rule is as follows:

  5. Numerical integration - Wikipedia

    en.wikipedia.org/wiki/Numerical_integration

    e. In analysis, numerical integration comprises a broad family of algorithms for calculating the numerical value of a definite integral . The term numerical quadrature (often abbreviated to quadrature) is more or less a synonym for "numerical integration", especially as applied to one-dimensional integrals.

  6. Newton–Cotes formulas - Wikipedia

    en.wikipedia.org/wiki/Newton–Cotes_formulas

    Description. It is assumed that the value of a function f defined on [,] is known at + equally spaced points: < < <.There are two classes of Newton–Cotes quadrature: they are called "closed" when = and =, i.e. they use the function values at the interval endpoints, and "open" when > and <, i.e. they do not use the function values at the endpoints.

  7. Gauss–Legendre method - Wikipedia

    en.wikipedia.org/wiki/Gauss–Legendre_method

    Gauss–Legendre method. In numerical analysis and scientific computing, the Gauss–Legendre methods are a family of numerical methods for ordinary differential equations. Gauss–Legendre methods are implicit Runge–Kutta methods. More specifically, they are collocation methods based on the points of Gauss–Legendre quadrature.

  8. Romberg's method - Wikipedia

    en.wikipedia.org/wiki/Romberg's_method

    Romberg's method. In numerical analysis, Romberg's method [1] is used to estimate the definite integral. by applying Richardson extrapolation [2] repeatedly on the trapezium rule or the rectangle rule (midpoint rule). The estimates generate a triangular array. Romberg's method is a Newton–Cotes formula – it evaluates the integrand at ...

  9. Trapezoidal rule - Wikipedia

    en.wikipedia.org/wiki/Trapezoidal_rule

    In calculus, the trapezoidal rule (also known as the trapezoid rule or trapezium rule) [a] is a technique for numerical integration, i.e., approximating the definite integral : The trapezoidal rule works by approximating the region under the graph of the function as a trapezoid and calculating its area. It follows that.

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