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Normal mapping used to re-detail simplified meshes. This normal map is encoded in object space. In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.
Different models can be generated by changing both deterministic parameters and a random seed. In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated ...
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. [citation needed] The resulting image is referred to as a rendering. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure.
A virtual globe is a three-dimensional (3D) software model or representation of Earth or another world. A virtual globe provides the user with the ability to freely move around in the virtual environment by changing the viewing angle and position. Compared to a conventional globe, virtual globes have the additional capability of representing ...
While the primary purpose of picogen is to display realistic 3D terrain, both in terms of terrain formation and image plausibility, it also is a heightmap-creation tool, in which heightmaps are programmed in a syntax reminiscent of Lisp. The shading system is partially programmable. Example features. Whitted-Style ray tracer for quick previews
In order to create a raised-relief map using a 3D printer, Digital Elevation Models (DEM) are rendered into a 3D computer model, which can then be sent to a 3D printer. Most consumer-level 3D printers extrude plastic layer by layer to create a 3D object. However, if a map is needed for commercial and professional uses, higher-end printers can ...
Heightmap. A heightmap created with Terragen. The same heightmap converted to a 3D mesh and rendered with Anim8or. In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for display in 3D computer graphics.
Map projection. A medieval depiction of the Ecumene (1482, Johannes Schnitzer, engraver), constructed after the coordinates in Ptolemy's Geography and using his second map projection. In cartography, a map projection is any of a broad set of transformations employed to represent the curved two-dimensional surface of a globe on a plane.
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