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  2. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm. Dijkstra's algorithm to find the shortest path between a and b. It picks the unvisited vertex with the lowest distance, calculates the distance through it to each unvisited neighbor, and updates the neighbor's distance if smaller. Mark visited (set to red) when done with neighbors.

  3. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Solution of a travelling salesperson problem: the black line shows the shortest possible loop that connects every red dot. The travelling salesman problem, also known as the travelling salesperson problem (TSP), asks the following question: "Given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns ...

  4. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections ...

  5. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A* search algorithm. A* (pronounced "A-star") is a graph traversal and pathfinding algorithm, which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. [1] Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path (with respect to the given weights) from ...

  6. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph .

  7. Rhumb line - Wikipedia

    en.wikipedia.org/wiki/Rhumb_line

    A rhumb line appears as a straight line on a Mercator projection map. [1] The name is derived from Old French or Spanish respectively: "rumb" or "rumbo", a line on the chart which intersects all meridians at the same angle. [1] On a plane surface this would be the shortest distance between two points.

  8. k shortest path routing - Wikipedia

    en.wikipedia.org/wiki/K_shortest_path_routing

    k shortest path routing. k. shortest path routing. The k shortest path routing problem is a generalization of the shortest path routing problem in a given network. It asks not only about a shortest path but also about next k−1 shortest paths (which may be longer than the shortest path). A variation of the problem is the loopless k shortest paths.

  9. Geodesic - Wikipedia

    en.wikipedia.org/wiki/Geodesic

    Geodesic. In geometry, a geodesic ( / ˌdʒiː.əˈdɛsɪk, - oʊ -, - ˈdiːsɪk, - zɪk /) [1] [2] is a curve representing in some sense the shortest [a] path ( arc) between two points in a surface, or more generally in a Riemannian manifold. The term also has meaning in any differentiable manifold with a connection.

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